In the third game, you can choose among both feminine and masculine profile photos, each rendered in an abstract silhouette. You don’t specify your gender in any of the three games, although you’re presumed to be attracted to girls. You pick through dialogue trees to define your character and their choices in life and romance. ![]() You can fill in your own screen name and select some details for your profile. You’re playing as a classmate of Emily and Evelyn, and your interactions with them feel intimate and direct. Emily Is Away (2015) and Emily Is Away Too (2017) are both text adventures set in a series of AIM chat logs, and the third game is set on an approximation of 2008-era Facebook. The three games are set inside of early-’00s social media. I played all three of the games in a row, which meant I got my heart broken by Emily via AIM in the first game, got another heart-stomping from Evelyn on AIM in the next game, and then got dumped yet again by Evelyn on Facebook in the final game. Each one ripped out my heart in less time than it takes to watch a Marvel movie. ![]() ![]() Last week I completed the Emily Is Away trilogy.
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